I'm Gregor, a fourth year student at Abertay University in
Scotland studying Computer Game Applications Development
(CGAD).
I'm passionate about gameplay
programming and have experience with C++/C# and a variety of
game engines, primarily Unity and Godot.
Ever since I
was young, I've had a strong interest in game development
and learning how games work. I spent countless hours making
games on Scratch, messing around in level editors like Super
Mario Maker and LittleBigPlanet, and watching YouTube videos
about the development of my favourite games. This eventually
lead me to where I am today, studying games programming at
university, as well as creating games in my spare time with the
Godot game engine.
Here's some of my projects, both personal and from
university.
Click on the thumbnails below to learn about each
project!
C# - Unity Engine - 2025
A proof-of-concept demo for a combat and cooking hybrid RPG,
in which you fight monsters for ingredients then use them to
cook meals. It was a university project in a
multi-disciplinary group of 7.
I programmed the
game's turn-based card combat system and the majority
of the game's menus.
Key features of the
combat system includes:
I enjoy participating in game jams with friends
and other
students. Here are some highlights!
C# - Godot 4 - 2025
Play on itch.io
An endless golfing game with upgrades, inspired by Hill
Climb Racing.
This was made in a group with 2 other
programmers and 2 doing art.
Aspects of the
game I developed: